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Friday, August 15, 2014

Friday Filmmaker Finds, August 15th Version!

Blog Post written By Levin
Hello everyone, welcome to another Friday Filmmaker Finds!

First off, let's begin with a video essay on one of my favorite films: Blue Valentine. It's probably one of the most truthful movies on love since Annie Hall because it manages to capture both the ecstasy of falling in love and the eventual heartbreak with frightening authenticity. It's one of those movies where you're worried about the actors because it looks just so damn real.

In this video essay, our slightly lethargic but very informative narrator counts the insane things they've done to get to this "frightening authenticity". Or, maybe, really, it's not that insane -- it's just a lot of work that doesn't feel like work. I mean, think about it, in the last movie you shot, did you make the actors rent/decorate a house and then live in it for a month to ensure they established intimacy? I guess a better question is -- why doesn't every movie? Is it that the standard movie doesn't NEED this kind of authenticity or is it because most people are afraid to commit to a movie this much? I don't know. But it sure as hell makes a difference when they do. Check out this video essay here.

Also, this is the most misleading poster for any movie ever. 
Then there's this infographic from Fandor about the history of explicit sex on film. I've always been intrigued by how "low-culture stuff" (sex, violence) could be integrated into a higher form. I mean, hell, HBO made an entire channel out of it. But it's still really interesting to see a cheap exploitation movie like Deep Throat side by side with an acclaimed masterpiece like Midnight Cowboy. Are there stories, good stories, that could only be told through violence and sex? As someone who writes that kind of material, I'll say yes. In my humble estimation, Game of Thrones without the brutality of it all would just feel impotent and Blue Valentine without that sad sex scene would be somewhat toothless.

As for our short movie of the week; I'm somewhat cheating again. (If you remember, the last short movie of the week was the opening of the video game The Last of Us, which you should absolutely see if you still haven't.) This week's movie is technically half of an episode of Louie, but I think it's a great example of simple, efficient storytelling and a tribute to the late Robin Williams. I know most of you will probably watch it thinking about the dark undercurrent of the piece in relation to Robin Williams -- that's how I stumbled upon it -- but also pay attention to the structure of the piece. It's basically a set-up and a punchline but a great, great one at that. Never underestimate the power of simplicity and tremendous execution! Check it out here.

Hope you've had a great week and you have many, many great weeks in your future!

Levin Menekse

Friday, August 8, 2014

Tips on Writing Dialogue

Written by Levin Menekse
I feel like you can fake a lot of things when making movies/television. Illogical plot points can be salvaged by stupendously awesome visuals, subpar writing could be transfigured into powerful scenes through tour-de-force acting by Michael C. Hall and entire TV Shows can be built on just attractive people sniping at each other with witty banter and nothing else.

But you cannot salvage bad acting. Your movie could be the best looking, best written movie in the universe but if the audience doesn't believe your main character is an actual person, you've lost the battle. And the scary thing is ANYONE can spot bad acting. You'd need to be a trained professional to explain why the X camera move on the climactic sequence of Transformers didn't work, but my mom can watch one scene from the Taylor Lautner vehicle Abduction and figure out that Mr. Lautner doesn't have the "Acting Chops."

This image is displayed under the article: "The Twilight star's breakout role takes on the full gamut of human emotion, including traumatic displeasure at wearing a shirt."
I mean, seriously, there is an entire reddit thread about this phenomenon.

And now you're saying "Why the hell are you going on and on about bad acting? I thought this was going to be about dialogue!" Well, here is my point: Dialogue is a very similar Red Flag on the page. You can tell if someone is a writer or not simply by reading their dialogue. I don't know why exactly, but I probably read 200+ scripts for various studios and I could always, always, tell whether if I should keep reading or not simply by reading the first line of dialogue.

The Tricky Art of Writing Movie Dialogue

Movie dialogue isn't "real-life" dialogue. I bet you've seldom given an inspirational monologue or a triumphant speech, but those things happen by the dozen in every movie. You know how they say, movies are life without the boring parts cut out? Yeah, that includes %98 percent of the shit we say.

Sean likes to say "Movie dialogue is how people would speak if we had the chance to think about it a few seconds before the words left our mouths" and I completely agree with that. Adding onto that, here's something I realized recently: Watch how people talk in documentaries. In documentaries, people try to come off as smart, so they do actually think for a few seconds before they speak. Documentaries also tend to cut out the "boring" parts of the conversations, so you can figure out which parts of your scenes you should focus on.

Make sure your characters sound different from one another. Listen to people around you to nail down their character voices. On surface level, pay attention to their speech affectations -- who uses big words, who uses cockney slang and who uses both.

"I don't give a toss about your ignominious hair, you dippy muppet! Now, fetch me some delectable bangers!" 
Then, on a deeper level, pay attention to how people's interests/life views influence their speech. For example, I am much more likely to reference a video game than last night's football game. If a waiter drops a tray three times during the night, I'm not going to be like: "Hey, that waiter is like the linebacker from USC who wasn't able to hold onto the ball at all!" because I would have no idea what the fuck that means.

Also, something really important: Subtext. Subtext is what people are really saying when they're speaking. I'll give you an example from a movie I've watched the other day. This is a scene from Out of the Furnace which is an okay movie with great performances. All you need to know is that two characters were a couple once upon a time but that changed when he went to prison because of a terrible accident. She couldn't bring herself to see him in prison and broke up with him. Now he's out and she's in a relationship with someone else. This is the scene where he asks her to come back to him. Check it out here.

Now, this scene works wonderfully, for me anyway, because of the subtext. When she announces her pregnancy, Christian Bale doesn't huff and puff and act disappointed. He says "That's wonderful news!" with a broken smile. She replies: "Is it?" despite herself. What he really means is: "I know this means we're never going to be together but I'm glad you're happy." What she really means is: "I don't know if I made a terrible mistake by leaving you." Now imagine if those two lines were the actual dialogue. All of a sudden, something is lost, no? Also, what are the actors supposed to do with those lines? Their job is to bring to life what is between the lines. Give them that depth and they will be thankful.

And here are two big Red Flags you should avoid while you're writing dialogue:

The Crazy Exposition Dump - This usually occurs in crazy complicated science fiction movies with complicated worlds/rules. Either, the rules of the world are utterly labyrinthine and the author has to lay it all out before we embark on our fantastic voyage or the author created such a complicated world and wrote himself/herself into such a corner that watching the last twenty minutes are almost like reading a text book as everything is explained to you. For example, remember this guy?

"I prepared for this scene by reading the Phone Book over and over again."
Mr. Architect bored and disappointed an entire generation of movie-goers. What was supposed to be a 2001 Space Odyssey-ish revelation became a parody of itself. It was unclear, unemotional and visually boring. Trust me, if the original Matrix ended with this fella spouting gibberish, there would have been no second one. But "Hey!" you say, "The first Matrix had PLENTY of exposition! Morpheus basically explains the entire thing to Neo, that's the first half of the movie!"

Well, my dear friend, you are right, but what the first Matrix has is GOOD exposition. When Morpheus explains to Neo the reality of his situation, we're in a surreal, white room. It's visually striking, it upends Neo's world and it's extremely clear. ("The world you lived in all your life was merely a computer program designed to keep your mind enslaved.") Similarly, when Morpheus walks Neo through the crowded city and explains to him that anyone who is not unplugged can turn into an Agent at any second, the scene is visually dynamic -- The Woman in Red, the jarring Pause when she morphs into Agent Smith all of a sudden -- and what is being told is extremely clear. Check it out here.

So, when you need to dump exposition, do so with style. Make it visually awesome. Make it clear. Make it emotional. Bury it into a heated argument. Hell, make a funny situation out of it. Also, if you have to have exposition, have it in places where it would naturally occur. String theory isn't a casual conversation topic between strangers in a bus stop, but it's a natural conversation topic during the theoretical physic department's annual dinner party. Or, maybe it isn't, but you get

Pro-Tip: Notice how exposition works in real life. Keep your antenna's up for instances where you're in a situation where either you or somebody else is delivering information in an organic manner. You're going to be surprised how many times old friends come together and say: "Do you remember that time when..."

Scenes where people Talk and Talk and Talk: This is a funny thing because the writers of these scenes aren't necessarily writing "bad dialogue", but they are writing bad stories.

You know the saying "Kill your babies"? On a macro level, it means pruning your structure so that there are no tangential characters/unnecessary beats. On a micro level, it means shortening your scenes to their essentials and throwing out the rest. Something that almost all beginner writers do is write a line of dialogue SO AWESOME and SO INSIGHTFUL that they will fight tooth and nail to keep that in there even if this line of dialogue has nothing to do with the rest of the story.

Dialogue is only a piece of a Scene. A scene is a piece of a sequence. A sequence is a piece of an act. An act is a piece of your story. Story is what you're striving towards, what you're trying to make good. Story is what's important. Don't lose sight of that. Kill your babies for the larger story if need be.

If you can cut a line of dialogue and nothing changes, then you should probably cut that line of dialogue.

Unless your dialogue is absolutely, positively, indelibly brilliant.
Alright, well, hopefully you got something out of all this, even if it was a chuckle or two. Thanks for reading!

Levin Menekse

Friday, August 1, 2014

Friday Filmmaker Finds, August 1st Edition!

A blog post by Levin Menekse
Hello everyone,

This week we're going into the land of video games and animation. First off, let's start with this great analysis of Japanese Animator Satoshi Kon's editing techniques. The video is done by Tony Zhou, who you might know as the guy who analyzed Michael Bay's directorial style in his other video essay Bayhem.

Satoshi Kon isn't someone I'm familiar with. I only watched one of his features, Paprika, and didn't particularly like it, but this video is fascinating because it shows us how the medium of animation allows for some unique editing techniques. Check it out here. Another reason why you should check it out? This guy really influenced Darren Aronofsky:

On the left: A scene from Perfect Blue, one of Satoshi Kon's movies. On the right: A scene from Requiem for a Dream.
Secondly, I would like to direct you to a three part interview with Jim Uhls, who is best known for writing Fight Club. Well, actually, he is only known for writing Fight Club because the only other produced work he has is the Hayden Christensen vehicle Jumper. Considering he was such a pivotal part of Fight Club, which, one might argue, is one of the most influential movies of the past 20 years, it's weird how he never got another screenplay produced and, well, how he never had any ORIGINAL screenplay produced, ever.

I guess that is part of why this interview was intriguing for me, because he seems to be one of those people with a really unique, acerbic, violent voice who somehow exists in the industry but rarely gets to speak. His working habits are also peculiar; he talks about why he doesn't use traditional tools like outlining and how he "interviews" his characters when he's stuck. Bonus points: He also gets to tell a maniacal story involving a cat and an electric chainsaw when he's presented with a raw steak. It's definitely worth listening to.

Okay, so, this is where the video game part comes in. Look, I know there are people who have only seen Resident Evil movies and they are prejudiced when it comes to the artistic merits of video games as a medium. (R.I.P. Roger Ebert, but you were definitely wrong on this one.) On this note, instead of showing you a short movie like usual, I am going to throw you a curve ball and ask you to watch the first 16 minutes of Last of Us, a recent video game that does amazing things with the medium. It's basically your run-out-the-mill Zombie Apocalypse story but it totally elevates the material by using video game conventions and amplifies the emotional intensity. I think it's a great introduction to the medium as well. Here, take a look.

And on the heels of that, I present you this article which talks about how the best summer blockbusters of this year (Edge of Tomorrow and Snowpiercer) were greatly influenced by video games. For my money, I can't wait for more interaction between the two mediums, because I'm halfway through Last of Us and I very much prefer it to, say, The Walking Dead. It's one thing to watch others struggle with a Zombie Apocalypse, it's a completely another thing to struggle with a Zombie Apocalypse yourself.

Take care, and I hope you have a great weekend!

Levin Menekse

Friday, July 25, 2014

Friday Filmmaker Finds, July 25th Edition!

A blog post by Levin Menekse
Hello folks, welcome to another Friday Filmmaker Finds!

I'm kind of cheating this week and starting with something from a long time ago and something I assume many of you have already seen. But I really think it's something every aspiring artist/filmmaker needs to hear once in a while.

So, you know Ira Glass, right? This American Life. Looks like this:


If you've listened to his program -- it's on NPR and talks about real life stories with a whimsical and melancholic tone -- you know he's a stone-cold genius. If you haven't, here are some samples to establish that this guy knows what he's talking about.

And here is him giving vital, amazing advice. Now, there are more flashy versions of this on the internet with animated letters or in the form of hipsteresque life advice murals, but I think it's important to see the most unadulterated version of it, even if it's dry and in 240p. See it/listen to it/take it to heart.

And here is the "hipsteresque life advice mural" version.
And then here is a huge library of advice from the legends of filmmaking. Go ahead, choose your favorite filmmaker and see what his/her recommendations are for other filmmakers. They have everyone from Ozu to Spielberg, so rest assured, someone you like is on this list. You can hear about Charlie Kauffman talking about how "If you're in Charge, you shouldn't be the Insane One" or you can go for Michael Haneke and take his advice on: "How to Draw Scenes from your Slaughter-Filled, Sheltered Childhood".

This picture marks the only time Michael Haneke ever smiled
And here is the short film of the week. It's called Ice Cream and it's by Louie C.K, whose brilliant TV show you've been watching and admiring for the last 4 seasons. I love this because it's basically that familiar "Louie C.K. voice" in its infancy. This shows you even if you have no money to shoot a movie, your unique voice can still shine through the grainy, black-and-white, student-film-looking shots.

Alright everyone, hope you enjoyed this edition of Friday Filmmaker Finds! See you next week!

Levin Menekse

Sunday, July 20, 2014

A Filmmaker's Life: Win A Screenwriter's Package!

So, as part of a screenwriters package that includes a free copy of Final Draft, Dramatica, and a fully cast table read, I'm giving away a free screenwriting consultation. Click the link below for details.

A Filmmaker's Life: Win A Screenwriter's Package!!

Friday, July 18, 2014

Friday Filmmaker Finds -- July 18th Edition!

Another Blog Post by Levin Menekse


Hello folks,

As you may know, Sean loved Under The Skin and even wrote an article about it. He praised the movie for its creative use of the visual language and its unrelenting refusal to resolve its enigmatic aura. Here is a video essay that details the tools and methods used in the movie and why it's different than other contemporary movies. Beware: The video does give away some of the movie's iconic visuals and its ending, but Under the Skin is really more of an experience than your standard narrative feature film, so I think it will be perfectly fine to watch this video without having had seen the movie. Here you go.



Last week, we took a look at Lance Dustin Black's insanely intimidating creative process. This week, we have a much more free-form approach from Mike White, who is unfortunately known more for Nacho Libre when he should be known for his HBO series Enlightened which was a great show that had a quiet, unique, emphatic tone TV landscape is missing these days. Here, now you can watch him awkwardly sit around his apartment and stare into empty space as he details his creative process!

Lastly, here is some sage advice about how you can develop your unique voice and, to top it off, its wrapped in the delicious comedy of Steven Wright! You're probably going to recognize him when you see him as "that guy who never, ever smiles."


I can't say I loved his Oscar-Winning short film that is featured in this article, but I found the article itself remarkable for its advice. My favorite portion was:

"Some novice filmmakers have always convinced themselves that the way to the top is through so-called ‘production values,’ shorthand usually for sequences that add nothing to the film but which cover up for any narrative deficiency (they hope) and, you know, look “cool.” I will say confidently, here, that the “cool” is the enemy of the “great.”

I wholeheartedly agree with this advice and direct you to the article from which it originated.

The short-film of the week isn't an easy watch. It begins in a deliberate, slow pace but I assure you that it has a chilling pay-off. Simply put: It's about a lonely office drone who finds the suicide video of a man who taped his last day on Earth. Our protagonist, the office drone, gets obsessed with why this man decided to kill himself and starts watching the video over and over again, looking for clues... Without spoiling anything, this eighteen minute short movie's last two minutes filled me with more existential dread than the last 30 feature-length horror movies I watched combined. I hope you enjoy it as much as I did. Here it is.

Alright folks, hope you have had and will have a great week! Take care!

Levin Menekse

Saturday, July 12, 2014

Friday Filmmaker Finds - July 10th Edition!

Yet another blog by Levin Menekse

Hello everyone, nice to see you again for another edition of Friday Filmmaker Finds!

This week, we have it all! Inspiration, intimidation and some practical advice!

Let's begin with intimidation because that's just the funnest way, no? Take a look at this picture below:



His name is Dustin Black and he won an Oscar for writing Milk. This is his writing process. He works more than 12 hours a day. He has cabinets full of research documents and talks about how he, on average, researches for a year on each project. This is him talking about his creative process.

Are you intimidated? I am. I feel flimsy compared to this guy's work ethic and dedication.

Well, let's make it more fun: Do you have any colorful quirks or unique ways you approach your creative process? I'll start: I listen to Black Metal to drown out the outside noise and can't write in public because I end up head-banging unconsciously. Your turn!

Secondly, some practical advice. Maybe you've heard of the Potato Salad Guy. Here is the picture with which he raised 45 thousand dollars because he wanted funding to make a Potato Salad:



Are you saying "What the fuck? I couldn't get 5k for my meaningful indie film and this guy gets 45k FOR A POTATO SALAD?!" or "Wow, this guy is a marvelous magician, how the hell did he do it because I sure would like me some 45k worth of Potato Salad!" here is a very practical and insightful essay by Ferrett Steinmetz on this Potato Salad Phenomenon.

By the way, I love that under "Risks and Challenges" the Potato Salad Guy simply states: "It might not be good. It's my first Potato Salad."

Finally, here is some inspiration mixed with intimidation. I've seen it before but I'm highlighting it again because it was on cinearchive over the weekend: Here is Paul Thomas Anderson directing Magnolia.

Now, I know this is more than an hour long and it's not easily consumed. But I genuinely believe it's worth your time. See, Paul Thomas Anderson was 29 when he made Magnolia. Magnolia is definitely one of the most ambitious movies EVER made. It's a 188 minute juggernaut with nine intersecting stories and it balances a variety of tones while touching crazy-hard-to-pull-off subject matters like child molestation, drug addiction and death of an estranged parent. It's such a go-for-broke project that even if you don't like it, you must at least respect the sheer audacity of attempting such an insane thing.

And this documentary really goes into the creative process of such a crazy film; Anderson shares his doubts and hopes and while we will never possess his incredible mind, it might at least inspire us a little bit. Well, and intimidate us, obviously. I'm 27. PTA was nominated for an Academy Award when he was my age. That will keep me up tonight. Here is Tom Cruise quietly judging me.



And, to spare you further rumination and existential aggravation, this week's short is easily consumable, colorful and somewhat fun. I don't want to ruin anything about it, except to say please watch the whole thing because there is a pay-off. Here is Voice Over.

Alright, hope you enjoyed it folks! See you next week! Leave comments, share it with your friends and all that jazz!

- Levin Menekse