Many of my friends, students and readers end up writing on projects other than movies. Video Games are one example. Games, although built by software engineers, also need very non-technical dialogue, characterization, and non-linear plotting from someone who has experience with such things. However, when they ask me how to get into the world of games, or how to learn how to write one, I have to tell them I honestly don't know.
So my question for my readers is this. How does one learn to write the "story" for a video game? More specifically, what are the best articles, books, and online resources for learning how to write screenplays for video games?
Please post answers in the comments or email me a email@example.com.
- Sean Hood