I'm re-posting the interview here only because I think it would be of interest to aspiring screenwriters as an account of a so-called "production rewrite," a high pressure situation in which tweaks and changes are made to the script during production. As one writer put it, "it's like trying to change the wheels on a moving car."
If your looking for Conan spoilers, I don't give anything away, but fans of Robert E. Howard may find several of the discussions interesting.
RS: How did you get the gig? Why did you take the gig? What attracted you to the project?
I took the gig because I enjoy working with Joe, Boaz, and Marcus (check out my blog My Dinner with Marcus).  I was attracted to the project because I am a Conan fan. My father  introduced me to the work of both Robert E. Howard and H.P. Lovecraft  when I was a kid. 
RS: Correct me  if I’m wrong, but the first script was by Dean Donnelly and  Oppenheimer. What was it about their work that the studio thought needed  rewriting?
SH: My  understanding is that everyone at Millennium, Paradox, and Lionsgate  were VERY happy with Donnelly and Oppenheimer, who are two accomplished,  sought-after, and extremely busy writers.  I know of no reason they  couldn’t have continued working on the script, but as I understand it,  after laboring two years on multiple drafts, they had to move on to  other very prestigious and high profile projects, including DR. STRANGE  (Marvel), and DRAKE’S FORTUNE, which will be directed by David O.  Russell and star (so I’ve heard rumored) Mark Wahlberg and Robert De  Niro.
After  Donnelly and Oppenheimer left, and CONAN got closer and closer to  production, Marcus Nispel began imagining some striking new visuals and  some ambitious story changes that were difficult to incorporate in the  existing script. All the various producers had ideas and notes of their  own. So, a talented young screenwriter and filmmaker, Andrew Lobel, was  brought in to try to fit all these new ideas together. But the more  changes were proposed and new ideas added, the more convoluted the  script seemed to get.
As sometimes happens, all the talented and passionate people analyzing and working on the script had slightly different visions of the movie, and ultimately, just three weeks before production, all these pieces – good ideas in and of themselves – didn’t fit together in a way that was satisfying to the producers, the studio, or the director.
Shortly thereafter I was on a plane to Bulgaria (where Conan was being shot).
Now,  I don’t want to give the impression that I was Mighty Mouse flying  across the ocean to save the day. To put this in context, a movie like  Conan can spend three or more years in the “scripting” stage.  Writers  come and go, based on availability, and the different drafts often  indicate that a different direction is being taken rather than one  writer “fixing” another writer’s work. There is a lot of collaboration  going on throughout the process with the director, producers, studio  executives, actors and other creative people involved in the film, and a  big part of “rewriting” is taking all these contributions and  “connecting the dots” so that the story has clarity and unity.
I  teach a class at USC’s School of Cinematic Arts called “Advanced  Rewriting Workshop,” and one point I emphasize again and again is  feature screenplays are protean documents, under constant revision from  the first draft, through years of development, through shooting,  editing, reshoots, and even sound design. There is no “final draft,”  until the day of the premier.
The  Donnelly and Oppenheimer draft has already circulated the internet, and  I know some fans didn’t like it. I’m sure that at some point in their  own interviews, they can shed light on their vision and frustrations  with the project. Eventually my shooting script will leak out too, and  fans can judge it for themselves.  The movie that will appear on screen  ultimately emerged from very heated and collaborative effort. 
RS: How much change did you contribute to the initial script?
SH: I  ended up spending six weeks in Bulgaria, working throughout production,  and even on the reshoots, so I contributed a lot more than I expected I  would when the producers first called me.  Based on the WGA arbitration  in which the final credits were determined, about 35% of the story and  50% of the screenplay were revised.  A lot of the work I did was script  doctoring – revising action sequences, simplifying and clarifying  mythology and filling plot holes with original scenes. But I did make  major contributions the characterizations, especially of the villains.  For example, the character  Marique, played by Rose McGowen, was my  invention. 
Also,  most of the dialogue had to be rewritten to fit the new scenes and new  circumstances. And the last third of the shooting script is almost  entirely new. Ultimately, I think the tone and the themes of the film  changed as I worked on it.
I  should mention that although he did not get screenplay credit, Andrew  Lobel, contributed some distinctive and imaginative elements that made  it into the final film.
RS: since  CONAN goes through post-conversion 3D process, you mentioned on your  blog that screenwriters will have to eventually be able to imagine  stories in 3D.. was that the mindset you had going in and rewriting  CONAN?
SH: I  think both writers and filmmakers have to look at 3-D as not as a  special gimmick to be exploited, but as just another tool in the toolbox  (like color, sound, or selection of camera lens). You can read my  thoughts in my blog Screenwriting For 3-D.  Every writer’s first priority is story, and the best use of 3-D comes  when an action, location or story beat seems to call for vivid depth of  field.
  I suspect that Marcus Nispel, the director, was thinking in 3-D when he  proposed a several key locations in the climax: Escher inspired mazes  and ruins. It’s hard to imagine him visualizing them any other way.
RS:  Did you set it up so that the movie would have scenes that jump out at  your face? or is it going to be more depth of field type 3D like Pixar’s  UP and TOY STORY 3? What is the goal to have CONAN in 3D besides to  have audiences pay more for those pesky glasses?
SH: Unlike  many recent fantasy films, in which the images and action look more  like a digital cartoon than the natural world, the director was very  passionate about filming Conan in a way that looks gritty and  realistic.  In other words, the stunts, the fighting, and the visual  effects were done, whenever possible, IN CAMERA. 
I  think that audiences are hungry for this kind of action film. In this  Conan the Barbarian, people don’t flip backwards through the air in  gravity defying bullet time or leap across chasms as if playing  Nintendo. Swords are heavy, armor is cumbersome, and when people break  bones or crack skulls, the audience winces. The action feels visceral and authentic.
The  3D elements in Conan are meant to enhance this concrete and  naturalistic style. In scenes of warfare, you feel trapped between  spearmen and archers. In scenes in ancient ruins you feel dizzy with  vertigo. In this movie, 3D is used to enhance the effects of a barbaric  world and to push the story forward. It’s more about immersing the  audience in the environment than “jumping out in your face.”
Of  course, I haven’t seen a cut in 3D yet, and something tells me they  won’t be able to resist a sword thrust or two into the audience’s eyes.  And, it’s always fun when your date dives onto your lap to duck an  arching spatter of blood. 
RS:  There have been arguments about if you wanna have a 3D movie, then  shoot the movie in 3D (with 3D cameras) as opposed to going through 3D  post-conversion process which obviously gave a disastrous result for  CLASH OF THE TITANS remake and Shaymalan’s THE LAST AIRBENDER what is  your take on that issue?
SH: Well,  I think everyone agrees that the post-conversion method isn’t always as  spectacular as the images shot with 3D cameras, but Conan is not the  kind of movie that is supposed to be a gimmicky 3-D carnival ride.
I  can’t speak for the director or the producers, but my understanding was  that shooting with 3D cameras would have required a substantial  increase in budget, and significant limitations on the kind of  naturalistic style and evocative camera work that Nispel wanted for the  film.
They  could have made a soft, PG-13, Conan with lots of gimmicky 3D effects,  but they decided on an R-rated Conan, that was more realistic… but this  meant a tighter budget (if an estimated 80-90 million, as I read on  IMDB, can be called “tight”). I think it was the right choice.
RS:  Now some time ago a rumor hit the web that CONAN THE BARBARIAN had to  go through reshoots.. that the casts had to return to Bulgaria for  reshoots and that the film might not be released in 3D after all.. Was  the movie in trouble?
SH: “Reshoots”  for Conan consisted mostly of individual shots, a close ups, inserts,  bits and pieces that our talented and tireless editor, Ken Blackwell,  needed as he spliced action sequences and transitions. There are no new  scenes, no new story points, and no significant changes… just individual  shots, and a few bits of action and dialogue at the climax that we  weren’t able to complete during production. I know this because I wrote  the pages of alternate dialogue and studied the storyboards for all the  shots. These were very minor reshoots. 
I  have not heard rumors you refer to. My understanding is that the film  will be released in 3-D, and I know of no reason why it wouldn’t be.
RS:  Some say this whole thing is not that big a deal because it’s not  straight up adaptation of Howard’s books, it’s just “an  interpretation,.. a spin on the character”
SH: Conan  The Barbarian is not a direct adaptation of a specific REH novel, but  great care was taken to be sure that both the Conan character and  details of Hyboria were true to Howard’s vision. Two of the producers  Fred Malberg and Dan Rosenfeld, both of whom are experts on Howard and  are developing Howard’s Kull of Atlantis, were deeply involved in both  script development and shooting. Each would send me volumes of notes  every week to make sure that every detail fit with “the Howard cannon.”  Fred himself was present on set to be sure that the cities, tribes,  costumes and behavior were in tune with the source material.
  In writing the script, we did NOT set out to do “a spin on the  character.” We set out to make Conan.  Howard’s Conan. Ultimately, the  fans will decide if we were successful.
RS: Why do you think this reboot is necessary? And why did it take this long to finally get off ground?
In  my opinion, the previous Conan movies are a bit campy, dated, and  soft.  I think audiences are hungry for an R-rated, gritty and bloody,  sexy and brutal Conan film. However, spending a large budget on an  intense R-rated film makes ANY studio cautious. A good rundown of its  years in development can be found HERE on Wikipedia.  I should emphasize again that this is NOT a remake of the Arnold film.
RS:  Did you get to interact with director Marcus Nispel and star Jason  Momoa? Did you get to visit the set? How involved were you in that  process?
SH: Because  there were so many ongoing revisions, I spent most of my time in  Bulgaria typing feverishly in my hotel room. For many weeks I barely  slept, as various members of the 300 person cast and crew clamored for  new pages. I visited set briefly from time to time, but after being  greeted warmly by producers and given a cappuccino, I was then sent back  to my room with new changes to wrangle and problems to solve.
I  did get a chance to work directly with Jason Mamoa, Rose Magowen, and  Rachel Nichols all of whom, despite the pressure, were very helpful to  me, offering ideas and providing feedback. It was a rare treat, as a  writer, to be involved in the actor’s process, so I was glad to work  with them.
In  general, I had to stay involved with what department heads and  production were doing so in order to incorporate elements (everything  from wardrobe colors to tentacled monsters) that were already in place.   Mark Yates, the inventive and talented storyboard artist, was a big  help as I struggled to make changes within the context of what others  had already spent months preparing for.
A  couple of times, under absurd time pressure, I  did invent brand new  scenes and brand new sets and saw them built and performed only a week  later. That was truly satisfying. There is nothing quite as exciting as  writing in the heat of the actual filmmaking.  But, most of the time I  had to work within very strict limits set by the substantial work and  careful planning that had been completed before I got there.
RS:  Young actor Leo Howard plays young Conan? How much of the story keeps  turning into flashbacks along the way or is the timeline pretty much  clear.. from Conan when he’s young all the way to when he finally  becomes Cimmerian fighter?
SH: That’s  hard to say until I see the final cut. The bulk of Leo’s work is in the  beginning, and he an extremely intense and physical kid – he makes one  badass boy barbarian, and I think fans are going to love his  performance.
RS:  Correct me if I’m wrong but I understand Stephen Lang plays the villain  Khalar Zym, what type of villain can we expect here? How brutal is he  in the story?
SH: Steven  Lang plays a very sadistic villain, but the changes we made in the  shooting script gave him a very sympathetic and “human” goal. So much so  that some were worried during shooting that his motivation was TOO  sympathetic for the “bad guy.” Luckily, he brutally hacks and tortures  so many helpless victims with his unique double blade, that I have no  worries that people will find him too “human.”
But every good villain thinks he is justified, even heroic, in his actions… and so does Khalar.
RS: I  understand that CONAN will go back to hard R.. .. so how strong are the  R-rated stuff here? How strong are the violence and the sexual content  in the story?
SH: The  world of Hyboria as Robert E. Howard described it is fleshy and brutal.  Bloody beheadings and bare-chested slave girls abound.  However, while  the movie is unflinching, the violence and nudity is part of the fabric  of the story. 
Robert  E. Howard’s novels, although violent and perverse for their time, were  not intrusively graphic either. So this is ultimately a movie about the  character Conan, a character that will hopefully launch a healthy  franchise of movies with stories and characters that celebrate Howard’s  work. Yes, you’ll see blood and boobs, but this isn’t an exploitation  movie.
RS: As a screenwriter, how would you construct the elaborate fight sequences in the story?
SH: An  action sequence is just another story with a beginning a middle and an  end. You’re main character wants something very badly, but there are  obstacles to him getting it, and the “story” of an action sequence is  all the steps he takes and problems he faces getting to that goal. 
In  writing these sequences, I thought less about making the action  spectacular, and more about making the logic and the intentions of the  characters clear.  My ultimate concern is that the audience cares deeply  about what “actions” the characters are taking at any particular  moment, and that the results of the action move the plot forward.
The  Stunt Coordinator, David Leach, deserves primary credit for the  excitement and effectiveness of the action sequences. I could write,  “The pirate slays the Pict warrior,” and David Leach would turn that  into a spellbinding and violent ballet. 
Also,  Jason Mamoa, did quite a number of his own stunts. His athleticism and  physical dexterity added a lot to the authenticity of the action  sequences.
One  of the major choices that Marcus Nispel made was shoot action and  violence “in camera.” He felt that the digitally enhanced fighting of  many current action and fantasy films are unnatural and stylized to the  point of looking fake, and that this lack of authenticity can make the  action boring.  Nispel wants you to feel the weight of a tumbling bolder  breaking a soldier’s back. He wants you to feel the bite of steel. 
RS: Is  this CONAN movie going to have other themes besides just a story of a  man bent on revenge? Did you format the character in a way that would  make the audience sympathize with him? Does he have a love interest?  Does it have redemption themes? family themes? Or is it just going to be  straight up revenge, The Punisher-style?
What type of audience are you targeting with the story? Or is this not meant for a broad audience?
SH: Yes, Conan does have underlying themes, but I don’t want to give away the story. 
The  “revenge” plot was handled very carefully. While in this particular  chapter of Conan’s long life he seeks revenge, Conan himself is not a  character defined by revenge.  This is not Deathwish or Punisher. 
I  can’t really speak to choices that were made before I joined the  project, but as I understand it, a revenge story was thought to be the  most simple and accessible way to introduce a character like Conan to a  wide audience.  Die hard REH fans bristle at this, because “revenge”  wasn’t part of Conan’s origin in the books, but I think they should get  over it. If you expect to spend millions and millions of dollars of  somebody else’s money, you have to choose your battles and make a few  compromises. The movie has to introduce Conan to a whole new generation  of moviegoers who don’t know Hyboria from Hiaku, or Crom from Chronic.
Conan  himself, as he is depicted both in this film and in future films, is a  very hardened, somewhat amoral, and “existential” hero. And this is  tricky character to introduce. I feel that the opening sequence,  involving Conan as a boy, creates sympathy for the character, and  establishes themes about father/son relationships and finding balance  and meaning in a world of violence and chaos.
I  tried to keep the authenticity of the world and the possibilities of  the franchise in mind while working on the project. Conan does have a  “love interest,” but one in line with the kind of female character REH  wrote in “Red Nails.” We are trying to bring the character to a wide  (but adult) audience.
RS: You’ve worked on horror gigs in previous years.. so did you incorporate horror into CONAN story? will it have scary elements?
SH: My  deepest wish is that after Conan, I will no longer see Halloween  Resurrection or Cube 2 in parenthesis after my name.  If you are curious  about what it’s like to write B-horror movies, and if you wonder why  the writer of such films would every get hired to write on anything  again, read my blog  Why You Should Write Stigmata 3.
Fans  will be relieved to hear that none of my previous credits, including  The Crow: Wicked Prayer, had any influence what-so-ever on Conan the  Barbarian.
RS: Lionsgate decided  that the title for this reboot is CONAN THE BARBARIAN.. some say it’s  because it would help with marketing because there’s a familiarity to  it, do you agree with that?
when you rewrote the script, did you ever suspect that the title will go back to basics, so to speak? Or did you have a different title in mind? What do you think it should’ve been called?
when you rewrote the script, did you ever suspect that the title will go back to basics, so to speak? Or did you have a different title in mind? What do you think it should’ve been called?
SH: “Conan  the Barbarian” is the best title for a general audience. “Conan the  Cimmerian” would confuse the average viewer, and “Conan 3D” might evoke  the late night TV host.
RS: I  chatted with TRON: LEGACY screenwriting team at the premiere and they  explained to me briefly about finding the balance between connecting  with the fans of the original and connecting with today’s audience who  may not have seen the original 1982 film
How did you, while rewriting the script, find the balance between connecting with Howard’s fans, with fans of Arnold’s movies, and today’s younger audience who may not have a clue about CONAN’s mythology at all? I know that as a screenwriter of an adaptation work, it’s impossible to please everyone,.. but how would you make that work, what did you do to the story that you think will bridge all those 3 categories of fans?
SH: My  heart is with the Robert E. Howard fans, but many of them will never be  happy with anything less than a strictly faithful adaptation of a  specific Robert E. Howard story.  I was not in a position to change the  story concept that was already in place, but even if I started at square  one, trying to map a compelling movie plot out of Howard’s  language-heavy stories would be a daunting task. 
So,  my goal for the Howard fans was to try to stay true to the world he  created, and to Conan himself.  With the help of Dan Rosenfelt, I tried  to pepper the dialogue with phrases and bits taken directly from famous  Conan quotations. We tried to remain faithful to the names, tribes,  locations, religions and attitudes that one reads in the book. 
I  didn’t think much about the Arnold films when writing. Marcus Nispel,  while often praising John Milius, wanted his film to look and feel very  different. We were not remaking the earlier Conan the Barbarian, despite  the superficial similarity of the revenge plot. Our version has no  connection to the Arnold film.
I  think I was most concerned with new fans. Most of the work I did  focused on making the story clear, compelling, visceral, emotional and  entertaining. Ultimately, if you can make a good movie, everyone is  happy. If you worry about pleasing one fan base or another, you will end  up pleasing no one.
RS: How  would you respond to CONAN fans out there that haven’t been so kind to  this reboot from the beginning of its development? That they think its a  bad idea to begin with.
SH: I  would urge them to give the movie a chance. A lot of talented people  worked hard to put these fans’ favorite character on screen in an  authentic way. If after seeing the film you feel we failed, then go back  to the books.  I recently re-read “The Tower of The Elephant” and  greatly enjoyed it. 
The  joy in reading a writer like Howard (or Lovecraft) is the uncanny and  archaic language, something that can never be translated directly to a  purely visual medium. Some of the graphic novels have done a good job,  by combining vivid art with Howard’s language, but doing it in a  Hollywood action film is another story.
Furthermore,  Conan The Barbarian is not a Character like Frodo Baggins or Harry  Potter. First of all, both Tolkien and Rowling’s books are about one  particular unified quest (the destruction of the ring, the final  confrontation with Voldemort); by contrast, the Conan stories are  disconnected, always containing new characters, themes, conflicts. The  reason some have called Conan an “existential hero” is that these  stories are filled with randomness, chaos, and ambiguity. There are no  consistent supporting characters. Conan just moves from one adventure to  another, with a kind of freedom from higher purpose or ultimate goal.  He lives in the moment. “I live, I love, I slay. I am content,” says  Conan, to paraphrase a line from the books.
Second  of all, while the general public was very aware of the world of both  Harry Potter and The Lord of The Rings, the general public knows far  less about Conan and the world of Hyboria.
I’m  not making excuses (and of course, it was hardly my decision to make  anyway), but I think that making a Conan film at a major studio that was  strictly faithful to a Howard story would have been impossible.
RS: Is this new CONAN movie faithful to Robart E. Howard’s material/creation?
SH: It  is faithful in spirit, in tone, in the details of Hyboria, and the  character of Conan. It invents plot (the slaughter of the Cimmerian  village and Conan pursuing the man who killed his father) that is new.  Robert E. Howard’s Conan stories are remembered by the general public  for genre he invented (swords and sorcery) and the Character of Conan.  We tried to stay faithful to the character and to the world.
RS:  Which aspects of your story that you think Howard’s fans would  appreciate and which aspects/elements will be new that you think  Howard’s fans should give a chance?
SH: They  will appreciate Jason Mamoa.  Arnold was a stiff and awkward  bodybuilder who could do little more than pose, becoming unintentionally  hilarious when he tried to move or speak. Jason Mamoa is a true athlete  who handles a sword convincingly, speaks with both gravity and humor,  and embodies the barbarian better than anyone I have ever seen.  He is  much closer to Howard’s description of a ““a born fighting man with a  catlike speed that blurred the sight which tried to follow him.” In  Mamoa, fans will recognize, not the older graver King Conan, but Conan  as a young man who is just beginning a life filled with “red meat and  stinging wine…the hot embrace of white arms, and the mad exultation of  battle when the blue blades flame and crimson.”
I’ve  already mentioned the revenge plot – that’s just the bitter pill that  die hard fans will have to swallow. I’ll also mention the dialogue. Some  fans think that the movie dialogue should directly reflect Howard’s  dialogue as it is written in the books. As a filmmaker who often works  with actors on dialogue, I would ask for a little sympathy.
For example… try reading this Howard dialogue out loud:
She rose lithely to her knees and caught him in a pantherish embrace,”My love  is stronger than any death! I have lain in your arms, panting with the  violence of our love; you have held and crushed and conquered me,  drawing my soul to your lips with the fierceness of your bruising  kisses. My heart is welded to your heart, my soul is part of your soul!  Were I still in death and you fighting for life, I would come back to  the abyss to aid you–aye, whether my spirit floated with the purple  sails on the crystal sea of paradise, or writhed in the molten flames of  hell! I am yours, and all the gods and all their eternities shall not  sever us!”
As Harrison Ford once said to George Lucas, “You can write that shit, but you can’t say it.”
What  I tried to do was distill the tone of the dialogue, using snippets of  Howard’s language where possible, but ultimately the long, eloquent,  melancholy speeches are difficult to pull off in a movie. 
RS: Your next project is BLACKWELL, you yourself listed the plot on IMDb, what can you tell us about BLACKWELL?
SH: BLACKWELL  is a thriller based on a famous newspaper article written by Nellie  Bly, one of the first female investigative journalists. The script, set  in 1888, follows Nellie as she fakes insanity in order to go undercover  as an inmate at Blackwell’s Island, an impenetrable women’s asylum.  However, once inside she discovers that it is nearly impossible to get  out. 
David  Higgins (Hard Candy) at Sobini Films is producing this project, but  Nellie Bly is the type of “big female part” that would require an A-list  actress, and while several directors have tried to get the project cast  and off the ground, it will probably remain in limbo until an actress  like Ellen Page or Natalie Portman falls in love with the role. 
As for my other projects…
I have written THE HAUNTING IN NEW YORK  which is third in the franchise of films than includes THE HAUNTING IN  CONNITICUT and THE HAUNTING IN GEORGIA (which is currently filming). I  hope shooting will begin on my installment later in the year.  I write  about that project in my blog, here.
I am currently rewriting HERCULES, to which Bret Ratner is attached to direct.
My  other projects have not yet been officially announced, but there are  more swords and more action, and a little TV movie I wrote for MTV, that  is psychologically twisted in the vein of Black Swan.
5 comments:
Most fans (Howard fans, comic books fans and Arnold fans) have fear about how this adaptation will turn out. I must admit that your words in this interview give me some hope.
One of the things I dislike most about the previous draft was the ending. I'm glad it was changed. I'm glad half of the dialogue was changed too!
By the way, I must add... "Conan the barbarian" is a bad title. It claims REMAAAAKE. If you dont want to use "Conan the cimmerian" you can still use any of the thousand titles of the Lancers or even "Savage sword of Conan".
And the Millius film is not campy. At all. It SUCKS as an adaptation but it is a very serious and a philosophical take on the genre.
I hope I will enjoy this movie as a sword and sorcery adventure. And I hope it will be true to Conan's personality and the Hyborian world.
And you should write Stigmata 3, please ;)
Just to clarify... I meant no disrespect to John Milius, (I mean... who am I to criticize Milius?) by calling the previous Conan "films" including Conan the Destroyer, Red Sonja, and even Kull (which was a Conan film renamed with another REH character) "campy." But they ALL do contain, campy elements, in my humble opinion...
I know no one that likes any of that three movies. De Laurentiis treated bad the franchise. VERY BAD.
I dont like much the Arnold film because it is disrespectful with the source material. But it is a good movie.
I would really like to see the "trology" ending, instead of that weird sequels and spin-offs.
Man, I enjoyed so much your comments in the REH forum!
Wow--I just stumbled upon your blog while looking into the latest news about the Conan film. I'm looking forward to it. I'm a big fan of the Milius movie, but having said that, I sure don't want to see a retread, because what would be the point of that? I was also interested in your comments about the Bly flick. Mainly because I am one of those directors (maybe I should say "indie filmmaker" who pursued a Bly project myself (from my own script of the original material). I got as far as having an actress attached--she wasn't an "A-lister," but she was a "name." It fell apart, much to my heartbreak. I'd spent many years on it. I guess I'll be envious to see anybody else get her story to the screen, but it's such a great story that I'd just hope to see it told well. Best wishes with the Barbarian!
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